Mining online games for a better future
At home I
talk about composting and so does my daughter – but she does it in Minecraft. I talk about adding nitrogen to my compost
pile with dead animals she talks about being able to trade zombie flesh on the
open market for her compost pile.
I mentioned
that I felt a Blog coming on after she read this article and our
ensuing discussion. Oh no it’s a Blogcastrophe –
things crashing together, online, and in words.
Us humans
will be defined ultimately by how we organize ourselves. With games like Minecraft that have an innate
ability to evolve, grow and give feedback, that have a strong developmental community and an
engagement that goes beyond the block building and digging of an 8 year-old.
Are our
children learning the skills they will need to gather, take risks and learn through online play? And how does this translate into real life.
How do schools, TAFE and Universities take this knowledge of game-playing and build it into
learning.
How do
employers take the community and infrastructure of Minecraft and map it to
their worlds. Micro grids? Community
Gardens use a plot for a season? Farmers markets - popup stalls or guest
stalls, experimental or ideas stall. Already food trading is happening through
produce swaps and skills trading – will it be a matter of time before health care
is made into a game – learning to exercise and eat healthy, grow food, meditate,
rest and relax, balances work and play to gain points – the person who builds
the best balanced human wins? Or who lives
the longest and lives with zero carbon zero waste.
Now there is a game to create!
Learn the skills needed to live a sustainable life without risking the
Earth.
People need
to be able to explore options on how to grow, develop and learn without the
commitment and risk of failure - personally and to the Earth. And to
do so in a supportive environment.
Community
gathering and ideas support. Micro
investing and idea generation. Think GoFundMe
but on a micro level. Low risk with high
community and individual reward.
Getting
back to growing food. Learning yard craft
online or in games and transporting this to the real world.
Games are already sprouting up. Forest started with KickStarter, GameCrafter
allows you to create your own game cards and where there are permaculture cards
for Element
Design or Learning
Patterns. Adapt is being beta tested -
It's a Permaculture game that explores the power & possibility of design
to provide caring solutions for the challenges in life.
Learning to design a life system using cards before diving
in and making simple mistakes in real life.
Incorporating the knowledge learned into life is our challenge. This all
sounds like Minecraft to me.
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